Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A minotaur that has been recognized for their skill, leadership ability and intelligence is bestowed the title of 'overlord'. Basically the overlord rank is the minotaur equivalent to the human rank of general. Overlords plan all the battle strategies and whatnot, and unlike human generals, overlords sometimes willingly participate directly in battle in order to further inspire their comrades to perform their best. In addition, overlords wield crossbows in order to strike enemies from afar, especially enemies about to kill a comrade. These amazing qualities make these elites majestic sights to behold.
Anmerkungen: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Die Führungsqualitäten dieser Einheit gewähren allen benachbarten verbündeten Einheiten einen Schadensbonus, jedoch nur, wenn sie eine niedrigere Stufe besitzen.
Vorherige Stufe: | Rouser |
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Nächste Stufe: | |
Kosten: | 69 |
LP: | 60 |
Bewegungskosten: | 4 |
EP: | 150 |
Level: | 3 |
Tag-/Nachteinfluss: | lichtscheu |
ID | BM Minotaur Overlord |
Fertigkeiten: | Führungsqualitäten, divine health |
Streitaxt Klinge | 11 - 4 Nahkampf | ||
Armbrust Stich | 8 - 3 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 10% |
Stich | 20% |
Wucht | 20% |
Feuer | -10% |
Kälte | 10% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 1 | 60% |
Burg | 1 | 50% |
Dorf | 1 | 50% |
Flachland | 1 | 30% |
Gefroren | 2 | 30% |
Höhle | 1 | 50% |
Hügel | 1 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 50% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 20% |
Tiefes Wasser | 99 | 10% |
Unbegehbar | 99 | 30% |
Unpassierbar | 99 | 30% |
Wald | 1 | 60% |